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RED DEAD REDEMPTION 2

GAME DETAILS


PAGE CONTENTS:


ABOUT

Set in the American frontier in 1899, Red Dead Redemption II follows the story of Arthur Morgan, a member of Dutch van der Linde’s outlaw gang.

After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.


SETTING

Red Dead Redemption 2 takes place in the west of America in the year 1899. The game is set before Red Dead Redemption 1 however does include New Austin and West Elizabeth from the first game. Although the storyline doesn’t really take place here, much of the game is set in the new map areas added to the east of these locations.

With Red Dead Redemption 2 there are a variety of different areas and terrains. If you head North of the map you’ll experience thick snow and freezing temperatures, or head East where the map is smoggy and damp where the swamps are. There is a unique weather system in place too, meaning it can be sunny, rainy, cold or warm, and this can change at any time. The playable area in Red Dead Redemption 2 features countryside, deserts, cities, towns, abandoned areas and more. Check out the full Red Dead Redemption 2 map below and also discover some of the towns dotted across the vast and varied landscape of Red Dead Redemption 2; from the forests of West Elizabeth to the mountains of Ambarino to the plains of New Hanover to the swamps of Lemoyne.


“A raucous, rough-and-tumble town in the Heartlands, Valentine’s livestock auctions attract traders, ranchers, cowboys, gamblers, outlaws and prostitutes from far and wide, all looking to make some money, raise some hell, and have a good time.”


“Life isn’t easy for the miners and their families in Annesburg, which has been providing coal up and down the Lannahechee River for almost a century. Working conditions are terrible for little pay, and many men have lost their lives down the pit.”


“A key gateway into North America with a trade route that runs the length of the country, the bustling city of Saint Denis is a melting pot of cultures and people where businessmen, socialites, sailors, laborers, beggars and thieves all live side by side.”


“One of the more well-known peaks in the snowy Grizzlies of Ambarino, Mount Hagen towers above Lake Isabella to the west and Beartooth Beck to the east, which provides the main pass through the western mountain range and joins up with the Dakota River further south.”


“Prim and proper on the surface, tensions and corruption run deep in the Southern town of Rhodes, which for years has been caught in the crossfire between the Braithwaites and the Grays, two warring plantation families.”


“Strawberry was little more than a small logging town until the arrival of its new mayor, an East Coast eccentric, who is obsessed with transforming it into a cultural beacon for wealthy tourists, much to the bemusement of the locals.”


“A small, remote settlement out in the swamps of Bayou Nwa, Lemoyne, the people of Lagras live self-sufficiently for the most part, making a little money here and there from fishing and acting as guides for travelers wishing to navigate the region.”

 


STORYLINE

In 1899, after a botched ferry heist, Dutch van der Linde and his gang, which includes Arthur Morgan and a young John Marston, are forced to flee their hideout in Blackwater and attempt to cross the mountains east to evade law enforcement. To fund their escape, Dutch has the gang rob a train belonging to the wealthy oil magnate Leviticus Cornwall. A furious and vengeful Cornwall then hires the Pinkerton Detective Agency, who send Agents Milton and Ross to apprehend the gang. As a result, the gang is forced to be constantly on the move to stay one step ahead of the law. All the while, Morgan and the rest of the gang continually have to perform numerous jobs and heists to keep the gang funded as Dutch continually promises one last, big heist that will secure their freedom.

After shooting up their initial dwelling near the livestock town of Valentine, West Elizabeth, the gang moves on to a new area, the small rural town of Rhodes in the southern state of Lemoyne. Within Rhodes, the gang learns of old Yankee gold belonging to one of the two warring families: the Grays and the Braithwaites. Initially working for both sides in an attempt to play them against each other for the gold, the gang is gradually being manipulated and used, which culminates in a battle in Rhodes in which gang member Sean is killed and a battle at the Braithwaite manor where the head matriarch reveals she has kidnapped Jack, Marston’s son, and given him to a high ranking criminal. After working their way to the man and getting back Jack, the gang is double-crossed and Dutch begins to devolve into hatred and anger. This leads to a poorly planned bank heist that results in the deaths of both Hosea, a veteran member and best friend to Dutch, and Lenny, a young African-American member who had high ambitions. Marston is captured, and Williamson, Escuela, Bell, Dutch, and Morgan escape via a tanker ship on a voyage to Cuba.

Things get greatly complicated when the group is stranded on a plantation island named Guarma, in which they get embroiled in the civil war between the owners and (essentially) slaves that work the fields. They succeed in furthering the revolution and eventually return to the mainland.

After their arrival back to America, the group continues to run into trouble and strife, largely due to Dutch’s continual descent into madness and risky behavior. Morgan saves Marston, but begins growing increasingly disillusioned with Dutch’s leadership as he becomes more violent and paranoid. Dutch’s decline is also helped along by one of the newer recruits, the ambitious and unscrupulous Micah Bell, who convinces Dutch to take on these more dangerous heists. In addition, Morgan contracts tuberculosis, giving him only a short time to live. Morgan’s loyalty to Dutch finally breaks when Dutch murders Cornwall, instigates a war between a local Native American tribe and the US Army, leaves Marston to die, and refuses to rescue Marston’s girlfriend Abigail when she is captured by Agent Milton. Morgan disobeys Dutch’s orders and rescues Abigail, killing Agent Milton and learning that Bell has been working as a mole for the Pinkertons. Other gang members start becoming uncomfortable at the direction Dutch is going and quietly leave the gang while Morgan convinces Marston to leave and start a new life. Arthur eventually returns to Dutch, openly accusing Micah of being a rat. Dutch, Javier, Bill and Micah turn on Arthur and Marston when the Pinkertons, led by Agent Ross, arrive with a small army, but they manage to escape into the valley. Arthur accepts his fate and buys Marston time to escape by confronting Bell, but he loses the ensuing fight. Dutch, realizing Bell is a rat, parts ways with both him and Morgan, who is either killed by Bell or succumbs to his tuberculosis.

Later on, sometime between 1907 and 1908, Marston is attempting to lead an honest life and provide a living for Abigail and his son Jack. In order to convince Abigail he’s changed, Marston buys a plot of land with the intention of turning it into a ranch. He reunites with several surviving gang members, who help Marston build his ranch and provide him with jobs to pay off his bank loans. Eventually, Marston comes across information leading to Bell’s location. In revenge for Morgan’s death, Marston tracks down and confronts Bell, only to be shocked to see Dutch is with him. Upon seeing Marston, Dutch shoots Bell, allowing Marston to finish him off, and leaves in silence. Marston finds the gang’s old money stash and uses it to fully pay off his loan. Afterwards, he formally marries Abigail, and they both look forward to living a new life on their ranch.

The mid-credits scenes show the fate of some of the surviving members of the gang, while Agent Ross and Agent Fordham follow Marston’s trail. Eventually, the agents’ search leads them straight to Marston’s ranch, setting up the events of the original Red Dead Redemption.

 


CHARACTERS

A gang of outlaws, renegades and misfits, bonded together under the charismatic and idealistic Dutch van der Linde. They have chosen to live outside the law and now fear it may be catching up with them.


Arthur Morgan

Dutch’s most dependable and capable enforcer since he was a boy, the outlaw life is all Arthur has ever known. Sharp, cool-headed, and ruthless, but with his own sense of honor. A man who gets the job done.


Dutch Van Der Linde

The leader of a sizeable gang of outlaws and misfits. Idealistic, anarchic, charismatic, well-read, well-lived, but possibly starting to unravel under the pressures of the encroaching modern world.


John Marston

Once an orphaned street kid taken under Dutch’s wing at the age of twelve, John has always had to live by his wits. Shrewd, fearless and strong-willed, he and Arthur are Dutch’s proudest protégés.


Abigail Roberts

An orphan who grew up scraping out a living in dive bars and brothels in the West, Abigail is a strong, straight-talking woman who has seen a lot of life and knows what it takes to survive against the odds.


Jack Marston

Young Jack has grown up with the gang, although everyone has done their best to shield him from the more nefarious elements, especially his mother Abigail. He loves everything about nature and the outdoor life, and is carefully watched over by his many aunts and uncles.


Hosea Matthews

A master con artist, gentleman and thief, Hosea has been Dutch’s closest friend and right-hand man for over twenty years. Intelligent and quick-witted, he can talk his way into, or out of, just about anything.


Molly O’Shea

A Dublin girl and the object of Dutch’s affection, for now at least, Molly is too high-strung for a life on the run and it’s all starting to take a toll on her.


Susan Grimshaw

The undisputed boss and arbiter of justice in the camp, everything would have fallen apart years ago without Susan in charge. Tenacious and iron-willed, she stands for no nonsense.


Pearson

The camp’s butcher and cook, Pearson served a short stint in the navy that he likes to talk about at length. A loud, jolly degenerate who is somewhat in denial about the turn his life has taken.


Micah Bell

A career criminal and hitman. Wild and unpredictable but he lives for the action.


Charles Smith

 A relatively recent recruit to the gang, Charles is quiet and reserved but extremely competent in everything he does and virtually unbeatable in a fight. A decent, honest man who also happens to be deadly.

Bill Williamson

An ex-soldier discharged from the army, possibly dishonorably. Hot headed, he tends to act first and think later but is tough, dedicated and always ready to fight.

Leopold Strauss

Originally hailing from Austria, Herr Strauss is responsible for keeping the gang’s books and running their money lending operation. A serious, somewhat shifty and unemotional man, he has all the qualities a loan shark needs.


Karen Jones

A consummate scam artist and trigger woman who can drink pretty much anybody under the table. Bold and full of fun, she loves the outlaw life and wouldn’t have it any other way.


Javier Escuella

A notorious bounty hunter and Mexican revolutionary. Javier immediately had a strong connection to Dutch’s ideals. Very committed, passionate and loyal.


Tilly Jackson

An outlaw from the age of 12, Tilly ran with another gang before joining up with Dutch. Savvy, resilient and dependable, she can more than handle herself and isn’t afraid to speak her mind.


Uncle

A hanger-on and good-time guy, Uncle is always around when the whiskey is open and never around when there’s any work to be done. If he wasn’t so entertaining, Dutch would have cut him loose years ago.


Mary-Beth Gaskill

A kind, good-natured young woman, which makes her the perfect criminal. By the time people realize they’ve been duped, Mary-Beth is already on her way home with the money.


Lenny Summers

Young Lenny has been on the run since he was 15 years old after killing the men who murdered his father. Smart, educated, competent and ambitious, he is always ready to do his part.


Josiah Trelawny

A flamboyant conjurer, conman and trickster, Trelawny is a very hard man to pin down but he’s always able to bring good leads.


Reverend Swanson

An ex clergyman now lost to debauchery, Swanson has fallen a long way from the standards he once set himself. If he hadn’t saved Dutch’s life in the past, it’s unlikely the gang would have kept him around for this long.


Sean Macquire

A cocky young Irish thief and stick-up man who comes from a long line of criminals and political dissidents. He always wants a piece of the action and believes in himself…perhaps a little too much.


Sadie Adler

A widow who is hellbent on taking revenge upon those who killed her husband. Relentless and afraid of nothing and no one. The wrong woman to cross, but very loyal to those she loves.


WEAPONS

Red Dead Redemption 2 features a wide range of different weapons both new and from the first Red Dead Redemption game. Each weapon has it’s own individual stats and performs in it’s own unique way. The game also has a feature now where weapons degrade over time meaning gun oil has to be purchased to restore them. This feature isn’t a requirement, however weapons won’t perform as well if they are dirty or rusty. Customisation is also available on all weapons, similar to Grand Theft Auto V. You can purchase attachments, change designs and colours, purchase enhanced ammunition and more. 

To purchase weapons, ammunition and customise your weapons you will need to visit a Gunsmith store. These can be found in Valentine, Rhodes, Saint Denis and Annesburg. An additional store is available in Tumbleweed from Epilogue 1 onwards. These specialists can clean your weapons for a fee, and will sell you various weapons and ammunition types. They will also stock individual parts which you can use to customise your weapons. 

For a full list of weapons in Red Dead Redemption 2, including details on customisation and the degrading system as well as their statistics see below.


Revolvers:

  • Cattleman Revolver
  • Flaco’s Revolver
  • Granger Revolver
  • Double-Action Revolver
  • Algernon’s Revolver
  • Micah’s Revolver
  • Schofield Revolver
  • Colloway’s Revolver
  • Otis Miller’s Revolver

 


 

Pistols:

  • Volcanic Pistol
  • Semi-Automatic Pistol
  • Mauser Pistol
  • Midnight’s Pistol

 

 

 


 

Rifles:

  • Varmint Rifle
  • Springfield Rifle
  • Bolt Action Rifle

 

 

 

 


 

Repeaters:

  • Carbine Repeater
  • Lancaster Repeater
  • Litchfield Repeater

 

 

 

 


 

Shotguns:

  • Double-Barreled Shotgun 
  • Rare Shotgun
  • Sawed-Off Shotgun
  • Pump-Action Shotgun
  • Semi-Auto Shotgun
  • Repeating Shotgun

 


 

Sniper Rifles:

 

  • Rolling Block Rifle
  • Rare Rolling Block Rifle
  • Carcano Rifle

 

 

 


 

Longarm Back:

  • Bow & Arrow

 

 

 

 

 

 


 

Throwables:

  • Throwing Knife
  • Tomahawk
  • Ancient Tomahawk
  • Fire Bottle
  • Dynamite

 

 


 

Melee:

 

  • Fist
  • Hunting Knife
  • Jawbone Knife
  • Wide-Blade Knife
  • Civil War Knife
  • Antler Knife
  • Machete
  • Hatchet
  • Broken Pirate Sword
  • Stone Hatchet
  • Double Bit Hatchet
  • Rusted Double Bit Hatchet
  • Hewing Hatchet
  • Viking Hatched
  • Hunting Hatchet
  • Rusted Hunter Hatchet
  • Cleaver

 


Weapon Stats

Each weapon has six main stats that broadly determine its overall efficiency. The first five parameters are normalised approximations based on other weapons, with higher totals indicating superior performance in the corresponding categories.

  • Damage: The damage each shot will deal when hitting a target.
  • Range: An approximation of both the maximum lock-on range of the weapon and its maximum fire range. Both of these scale based on the weapons class.
  • Fire Rate: How many bullets can be fired per second.
  • Reload: How quick it s to reload one bullet; the time it takes for a full reload, divided by the number of bullets.
  • Accuracy: How focused the weapon’s spread is when you aim it, as indicated by the size of the reticle.
  • Condition: The current mechanical status of the weapon, which in turn affects the other stats.

When you purchase or obtain a new weapon, its stat bars will be broken down into three sections; White Section, Grey Section, Black Section.


White Section:

The white section of a bar represents its current value. The larger it is, the more effective the weapon will be in the corresponding field. For instance, a large Damage which section means that each shot will hit harder. You will notice that white bar sections gradually shrink as you use your firearms and expose them to detrimental environmental effects such as water and mud. You can reverse this process by cleaning the weapon – this is explained further on in this page category.


Grey Section:

The grey section of a bar represents its theoretical maximum potential. You can develop a weapon’s potential in two ways:

  • By equipping it with components, such as a long barrel or improved rifling. These are available at all gunsmiths via the Customise option.
  • By firing specialised ammunition. Different types of cartridges can be purchased, crafted, collected or looted. Each ammo type has its uses. For example, express cartridges will significantly increase the damage you deal and therefore extend the weapon’s damage bar.

If you equip a weapon with the relevant components and ammunition, it’s possible for the white section of a bar to fill the grey section completely. This illustrates he fact that the stat in question has reached its maximum potential for that firearm.

Conversely, if you allow a weapon to degrade, you will see the grey bar sections extending towards the left. This reflects the fact that the weapon is losing some of its efficiency and requires maintenance. 


Black Section:

The black section of a bar can never be attained. It is outside of the weapons potential.


Weapon Degradation

Weapons in Red Dead Redemption 2 gradually deteriorate in condition due to usage and environmental factors. Allowing them to become dirty or rusty will lead to lower damage, slower cocking and longer reloads. It is therefore recommended to regularly maintain your arsenal, however it is not a game requirement.


The Degradation Process:

You can keep track of the condition of a weapon via the weapon wheel. Look below the five main stats bars to find a ‘condition’ bar. Initially, this is fully white, which corresponds to an optimal condition. Over time, you will notice that the right end of the bar becomes grey, indicating that the degradation process has begun, and that weapon’s potential has been lowered. This also reflected visually, with the weapon in question showing signs of wear and tear. 


There are actually three different hidden parameters that determine weapon deterioration:

  • Soot: Shooting the weapon will cause it to slowly degrade. A weapon will go from best condition to worst condition after being fired a certain number of times.
  • Rust: Rust appears when the weapon is submerged in water or deep snow (this includes when the weapon is holstered). It will take a set number of seconds for a weapon exposed to water to go from best condition to worst condition.
  • Dirt: Dirt stains a weapon when it is submerged in deep mud (this includes when the weapon is holstered). It will take a set number of seconds for a weapon exposed to mud to go from best condition to worst condition.

Degradation has the following detrimental effects on your weapons, applied in a gradual and proportional manner:

  • The damage caused by the weapon is reduced.
  • The weapon’s fire rate is reduced.
  • If applicable, the weapon’s cocking speed is slowed down.
  • The time it takes to reload will be increased.

Slowing Degradation

There are several items that can reduce wear and tear on your weapons. Their effects stack, making it possible to spend less time on maintenance with your favoured firearms.

More generally, it is usually sensible to stow your preferred weapons on your horse should you need to spend an extended time in proximity to mud, water, or snow. If there is no real danger of attack when you are engaged in activities that will directly affect weapon condition (such as swimming to reach collectibles, for example), it might be better to just take a disposable sidearm along for emergencies. 


Maintaining Weapons

You should maintain your weapons to negate the effects of degradation. There are two methods; manual upkeep, or employing the services of a gunsmith. Both will also remove visual effects such as soot, rust and dirt from the weapon.

 

Manual Cleaning:

You can clean your firearms yourself as long as you own gun oil. This is sold in most shops, including gunsmiths, general stores, trappers and fences. You may also find gun oil when looting through bodies that have been killed. 

 

Gunsmith Cleaning:

You can also pay a gunsmith to clean your weapons. Just like manual cleaning, this restores them to perfect condition.


Weapon Customisation

Weapon customisation is a system that enables you to apply component and style changes to weapons that you own via the services of a gunsmith.


Modification Overview:

Most component modifications directly affect the performance of weapons. If you can afford to do so, applying suitable upgrades to your preferred firearms will give you an extra in combat.

Style modifications are purely cosmetic, enabling you to personalise your weapons in accordance with your preference.


Component – Barrel Length

Barrel length is designed to improve the accuracy of weapons. This component is available for revolvers, pistols, and shotguns (with the exception of the sawed-off shotgun).

  • Short Barrel: Default component on all weapons of the above categories (except Schofield revolver, which comes equipped with a long barrel).
  • Long Barrel: This increases the accuracy due to a narrower cone of fire

Component – Grip

A grip modification changes the design of the handle for sidearm weapons. You can change this component for revolvers and pistols.

  • Basic Grip
  • Ironwood Grip
  • Ebony Grip
  • Pearl Grip
  • Hero Pearl Grip (available exclusively for the cattleman revolver if your honor rank is 4 or higher)
  • Gunslinger Ebony Grip (Available exclusively for the double-action revolver if your honor is rank -4 or lower)

Component – Barrel Rifling

Barrel rifling is the helical pattern inside the barrel designed to spin projectile on exit, increasing velocity and range.

  • Standard Rifling: Default component on all weapons
  • Improved Rifling: Weapons range is increased by 10%; damage fall-off ranges are also increased by 10%, making weapons more effective at long distances. When used on shotgun weapons with buckshot ammunition equipped, spread is increased, leading to a wider cone of fire – but therefore lower accuracy.

Component – Iron Sights

Iron sights make it easier to aim your weapon. This modification is available for all firearms except sniper rifles. While aiming a weapon without a scope in first-person view, pressing DOWN on the D-Pad will toggle the iron sights view on and off.

  • Stock Sights: Default component on all weapons (with the exception of sniper rifles).
  • Improved Sights: Increase accuracy by enabling better target acquisition.

Component – Scopes

Scopes are available for repeaters and rifles. While aiming a weapon with a scope, pressing DOWN on the D-Pad will toggle the full-screen zoom scope view on and off. Not that this is not possible with sniper rifles, though.

  • No Scope: No zoom (not available for sniper rifles)
  • Short Scope: Low-level zoom 
  • Medium Scope: Medium-level zoom
  • Long Scope: High-level zoom

Component – Stock

The stock modification changes the grain textures of the wooden sections of longarm weapons (repeaters, rifles, and shotguns, including the sawn-off shotgun).

  • Basic Grain
  • Straight Grain
  • Wide Grain

Component – Wrap

Leather wraps help to preserve the condition of weapons against wear from usage and the elements. This is available for repeaters, rifles, and shotguns (including sawn-off shotgun).

  • No Wrap: Default degradation
  • Wrap: Reduces weapon degradation by 10%. This stacks with other similar effects.

 

 


MISSION LIST

Red Dead Redemption 2 has a storyline which is approximately 60 hours+ long containing nearly 105 main missions. This does not include side missions, random events, activities and other events.. The game is broken up into 6 main chapters and then 2 Epilogue chapters. Red Dead Redemption 2 is set in 1899, before the first game. This means that characters from the first game will appear in the story of Red Dead Redemption 2 and will seem a lot younger than players remember. The events in the game tell the story of the Van Der Linde Gang and events leading up to the beginning of the first Red Dead Redemption game.


Chapter I:

 

 

  • Outlaws from The West
  • Enter, Pursued by a Memory
  • Old Friends
  • The Aftermath of Genesis
  • Who the Hell is Leviticus Cornwall
  • Eastward Bound

 

 


 

Chapter II:

 

  • Polite Society, Valentine Style
  • Americans At Rest
  • Who Is Not Without Sin 
  • Exit Pursued By A Bruised Ego
  • Paying A Social Call
  • A Quiet Time
  • Blessed Are The Meek?
  • The First Shall Be Last
  • We Loved Once And True III
  • Pouring Forth Oil II
  • Pouring Forth Oil IV
  • Money Lending And Other Sins III
  • A Fisher Of Men
  • The Spines Of America 
  • The Sheep And The Goats
  • An American Pastoral Scene
  • A Strange Kindness

 


 

Chapter III:

 

  • Further Questions of Female Suffrage
  • The New South
  • The Course of True Love – II
  • The Course of True Love – III
  • An Honest Mistake 
  • Preaching Forgiveness as He Went
  • American Distillation
  • Sodom? Back to Gomorrah
  • Advertising, the New American Art – II
  • The Fine Joys of Tobacco
  • Magicians for Sport
  • Friends in Very Low Places
  • Blessed Are The Peacemakers
  • A Short Walk in a Pretty Town 
  • Blood Feuds, Ancient and Modern

 


 

Chapter IV:

 

  • The Joys Of Civilization 
  • Angelo Bronte, A Man of Honor
  • No, No And Thrice, No
  • The Gilded Cage
  • A Fine Night of Debauchery
  • Horsemen, Apocalypse
  • Urban Pleasures
  • Country Pursuits
  • Revenge Is A Dish Best Eaten
  • American Fathers II
  • Banking, The Old American Art

 


 

Chapter V:

 

  • Welcome To The New World
  • Savagery Unleashed
  • A Kind and Benevolent Despot
  • Hell Hath No Fury
  • Paradise Mercifully Departed
  • Dear Uncle Tacitus
  • Fleeting Joy
  • That’s Murfree Country
  • A Fork In The Road

 


 

Chapter VI:

 

  • Icarus And Friends
  • Visiting Hours
  • Just A Social Call 
  • A Rage Unleashed
  • The Delights Of Van Horn
  • Archaeology For Beginners
  • The Bridge To Nowhere
  • The Fine Art of Conversation 
  • Goodbye, Dear Friend
  • Mrs. Sadie Adler, Widow II
  • Favored Sons
  • The King’s Son
  • Our Best Selves
  • Red Dead Redemption

 


 

Epilogue I:

 

  •  The Wheel 
  • Simple Pleasures
  • Farming, for Beginners
  • Fatherhood, for Beginners
  • Old Habits
  • Jim Milton Rides, Again?
  • Motherhood
  • Gainful Employment
  • Home of the Gentry

 


 

Epilogue II:

 

  • Bare Knuckle Friendships
  • Home Improvements for Beginners
  • An Honest Day’s Labors
  • The Tool Box
  • A New Jerusalem 
  • A Quick Favor for an Old Friend
  • Uncle’s Bad Day
  • Trying Again 
  • A Really Big Bastard
  • A New Future Imagined
  • American Venom

 


SOUNDTRACK

Check back soon for more information on Red Dead Redemption 2’s Soundtrack.

 

THE SCORE:

THE SOUNDTRACK:


LAUNCH DETAILS

Check back soon for more information on Red Dead Redemption 2’s Launch.


DOWNLOADABLE CONTENT

Check back soon for more information on Red Dead Redemption 2’s DLC.


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